Tuesday, April 27, 2010
Digital Triptych
Notes on Presentations
Andrew & Bryan
When video game worlds collide
Sid meier and shigero miyamoto
Sid-north America, father of computer gaming; cutting edge of technology; civilization IV- colonization; his games don’t focus on a superhero, or main character; he’s big on American history and historical games; created a simulated game called Pirates; simulated game Railroads!, which is a less imaginative game
shigero-japan, pioneer of video game development; Nintendo; the legend of Zelda, 1986, came out in with the home console. Could save your work and turn off the game, which differed from arcade games; Super Mario 64, 1996, very inventive, I ntroduced a refined way to play 3D games, included a third-person point of view, required an analog controller so you could view 360-degree view of the world; created DonkeyKong which created a platform for this type of games; Super Smash Bros., 1999, introduced a new sound system,
Katie, Amy, and Susan
Landscapes of the Mind
Florian Maier-Aichen, Oliver Wasow and George Grie
Florian- Germany, studied in Cologne, Germany and Los Angeles, CA; uses the computer to enhance his photography, the computer is a tool; often uses other photographs as inspiration to make his own photographs; works with different kinds of printing; his work is often described as painterly; influenced by cinema; lots of drama in his work; color is used selectively in unexpected ways; his works are often very large (90x72)
George-USSR; surrealist; “computers don’t make are, people do;” started out as a painter; uses Photoshop and 3D max to create his art pieces; his work shows dreamlike worlds and fantasies, and can occasionally be described as unsettling; uses things from everyday life as inspiration; creates small artwork (11x15)
Oliver- America; creates his photographs by altering and distorting fragments of other photographs; many of his photographs often show apocalyptic scenes; uses bright, intense colors to further enhance his imagination; creates small artwork (9x14); considered a master of Adobe Photoshop
Joey and Ceire
Reality, Virtuality and Digital Synergy
Rafael Lozano-Hemmer and Masaki Fujihata
Rafael- Mexico; interactive installations in public spaces; used a website to control different lights located throughout Mexico City, the audience could turn them on and move them around; bases his work on interactions between people and computers; anyone is free to manipulate his artwork;
Masaki- Japan; creates 3D digital images; pseudo realities; also focuses on human interactions; “reality does not conflict with virtuality;” created a shadow from a non-existent person based on another person’s shadow
When video game worlds collide
Sid meier and shigero miyamoto
Sid-north America, father of computer gaming; cutting edge of technology; civilization IV- colonization; his games don’t focus on a superhero, or main character; he’s big on American history and historical games; created a simulated game called Pirates; simulated game Railroads!, which is a less imaginative game
shigero-japan, pioneer of video game development; Nintendo; the legend of Zelda, 1986, came out in with the home console. Could save your work and turn off the game, which differed from arcade games; Super Mario 64, 1996, very inventive, I ntroduced a refined way to play 3D games, included a third-person point of view, required an analog controller so you could view 360-degree view of the world; created DonkeyKong which created a platform for this type of games; Super Smash Bros., 1999, introduced a new sound system,
Katie, Amy, and Susan
Landscapes of the Mind
Florian Maier-Aichen, Oliver Wasow and George Grie
Florian- Germany, studied in Cologne, Germany and Los Angeles, CA; uses the computer to enhance his photography, the computer is a tool; often uses other photographs as inspiration to make his own photographs; works with different kinds of printing; his work is often described as painterly; influenced by cinema; lots of drama in his work; color is used selectively in unexpected ways; his works are often very large (90x72)
George-USSR; surrealist; “computers don’t make are, people do;” started out as a painter; uses Photoshop and 3D max to create his art pieces; his work shows dreamlike worlds and fantasies, and can occasionally be described as unsettling; uses things from everyday life as inspiration; creates small artwork (11x15)
Oliver- America; creates his photographs by altering and distorting fragments of other photographs; many of his photographs often show apocalyptic scenes; uses bright, intense colors to further enhance his imagination; creates small artwork (9x14); considered a master of Adobe Photoshop
Joey and Ceire
Reality, Virtuality and Digital Synergy
Rafael Lozano-Hemmer and Masaki Fujihata
Rafael- Mexico; interactive installations in public spaces; used a website to control different lights located throughout Mexico City, the audience could turn them on and move them around; bases his work on interactions between people and computers; anyone is free to manipulate his artwork;
Masaki- Japan; creates 3D digital images; pseudo realities; also focuses on human interactions; “reality does not conflict with virtuality;” created a shadow from a non-existent person based on another person’s shadow
Tuesday, February 16, 2010
Tuesday, February 2, 2010
Response to Responses...
I found that the majority of the class had most of the same ideas when it came to the artists. Almost everyone mentioned that they enjoyed the humor that Teun Hocks brings to his work. I saw that most of us were left with feeling apprehensive after viewing Gregory Crewsden's work. A lot of people brought up that Cindy Sherman's photographs are just as powerful in black and white. By reading their blogs, it was usually easy to tell which photographer they took the most liking to.
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